Pendaz’s TF2 Mapping Blog

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cp_tone (update)

Posted by Pendaz on December 22, 2008

After replacing all my prop textures and adding a few lights here and there along with a light_env. heres what i have up to now:

View from the first capture point:

Notice the lights over the point, do have spotlights in them but for some reason they dont work?

The roof section of the red building to the left still needs finishing, was having some problems getting the brushes to line up.

Need some sewing work on the ramp

This is a view from one of the entrances to the capture point/exits from spawn.

Another entrance from blue spawn, needs some lighting work as its only lit from the light_env at the moment

Same area from another angle

Tunnel Leading to the first capture point, showing a cart prop

Thanks for watching.

-Pendaz

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cp_tone (update)

Posted by Pendaz on December 22, 2008

Heres some screens of the work i’ve been doing recently:

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cp_tone (Update)

Posted by Pendaz on December 22, 2008

spent today working on adding a bit of detail to one of the entrances from blue spawn:


as usual, comments / suggestions / ideas are welcome :)

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cp_tone (Update)

Posted by Pendaz on December 22, 2008

Some updated screenshots of the maps progress:

This area:

Now looks like this:

I’ve raised the roof here:

and here:

and a few other cosmetic changes, added detail etc:

*please note, some of the textures are not final, im still playing around with what looks good and fits in to the theme of the map etc.

i’ve also added a working capture point and spawn room for blue team, as well as doors that open automatically after the setup time.

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cp_tone

Posted by Pendaz on December 22, 2008

So heres my first full blown attempt at a TF2 map, still a WIP when I find time to work on it .

Stages: 3
Captures per stage: 2
Style: Mining/canyon

As of now im about half way through the first stage, the first capture point is in place & the general layout of the stage is done.

Screen:

Blue Spawn at top left corner, capture point in the middle (where i am aiming), entrance to 2nd CP on the left hand side)

This is facing out of one of the exits for blue, heading towards the first cp point.

Entrance to the ‘sewer system’

First CP area (cp is on the left)

another view of the first cp:

one of the entrances towards the 2nd cp point.

Inside the building:

Stairs leading to the upstairs section of the building

Upstairs

View out of the windows:

Thats what i have so far, im open to comments/suggestions/ideas ect.

-Pendaz

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